
To pop a bottle, simply combine it with another candies of the same color of it. They appear in Soda and Bubble levels, and its first appearance was in level 1 ( Candy Town episode).

The 13th and final Fizz Level before King removed this level type. To see the past fizz levels, click into one of the levels below: Fizz Level #Ĭhocolate Dipped Castle was originally the episode opener to introduce Fizz levels. Note that the "Gap" column is just for purpose of illustration.Īll Fizz levels were removed on September 30, 2015, after the release of Gumdrop Acres. This is a list of the original Fizz levels before King removed them from the game. Unfortunately, all fizz levels were removed from the game due to some reason. The levels were often very easy if there were few colors and available soda but harder if there were more colors, blockers and unavailable soda on the board. This was usually trivial, because if you complete the main level objective, you always have enough points for at least one star.įizz levels were usually somewhat easier than other levels but hard if you did not know how bubbles work. Then each of them activated themselves.Ī player also had to reach a certain score requirement (for one star). When all bottle caps were collected, Soda Crush was activated - fish, striped and wrapped candies are made for every move remaining, giving 3,000 points for each. Striped + Wrapped also removed its bubbles, because it was a giant candy that could not contain any bubbles.

However, matching 5 candies into a colour bomb would undo the fizzy levels as colour bombs were the only candies that didn't have fizzy levels.Ĭolor bomb + Color bomb would increase available bubbled on the candies.Ĭolor bomb + Coloring candy would increase available bubbles on the candies and regular candies. Colour bombs, when swapped with regular candies would detonate all candies with no bubbles and increase the fizz level on candies with at least one colour. If the total number of bubbles on the matched candies was at least 4 then the fizz level would be maxed out. Fizz levels were cumulative when matching candies if 3 or more candies were matched and two of those candies have one fizz level (bubble) each the resulting candy would have 3 bubbles. Every time a candy with at least one fizz level was hit by the effects of a special candy the fizz level increased (also, fish candies would target a random candy with at least one bubble to increase the fizz level). However, if it happened any less than six times in a row, the count was reset.Ī candy would only gain an extra fizz level (the fizz level of any candy is denoted by the number of bubbles on the candy) if the candy that was moved is in the soda, even if not all matched candies were in the soda. All fizz on candies would disappear, and if any candies had vibrated bubbles on the board, it would detonate. If this happened six times incessantly (at which point a "圆" would appear onscreen), Bubble Rush would be activated, and the player would earn a bottle cap. Once the fizz reached the final level status, the candy with the fifth fizz level was destroyed and subsequently upgraded one level for each candy with the same color (with the number of times it happens in a row being shown on the screen as x2, x3, etc.). In this level type, the player had to match candies in the soda to make Bubbles.
